Trinity is a cinematic 5-episode VR series by UNLTD that takes place on a future Earth that’s been taken over by Androids. These Androids are fighting a war for their freedom against robotic overlords.

For this review, I’ll cover Trinity’s pilot episode which lasts for about 12 minutes and has live-action characters taking on the roles of Android soldiers.

It was filmed at real locations in Prague, the Czech Republic and directed by Patrick Boivin. It was produced by John Hamilton, Sébastien Gros and Robert Boulos.

Trinity is a Head Trip in VR

The world where Trinity unfolds is bleak, dark, and ravaged by destruction and war. Trinity’s environment and character design were so lifelike that their blend of reality and VR were tailored seamlessly.

Hats off to the film’s post-production and VFX team from Montreal, Canada for designing the mech, bullets, digital afterlife, scene transitions, the rain and everything else.

The use of real actors and VFX for Trinity Androids shaped how they move, aim, shoot, and seemingly make direct eye contact with you in the film. It was all done so well it looked and felt within millimeters to tricking my lizard brain that it was all real.

It’s All About Perspective

Credit to: UNLTD

Trinity begins with dialogue that tells you the story behind the world it drops you into. You’ll take on the first-person viewpoint in this war-torn world where you stand as the center point of every scene’s action.

Being at the direct center of all the action brought out a distinct fear in me during a scene where soldiers surrounded me and then held their stare for what seemed like an eternity. Although I had massive palm sweat, those sensations evaporated shortly after the scene changed.

The understanding that I was taking on the role of the digitalized god called “The Code” became a bit clearer and made me less threatened. My mortal self slowly drifted away when I became “The Code” switching between reality and the digital afterlife.

It was also interesting that the voice of the “The Code” was that of a child. It’s a bit of a juxtaposition, but effective and creepy nonetheless. Imagine any horror film with a small child saying anything eerie and that’s the feeling I got.

Being transported into a soldiers body is also effective as far as perspective and immersion are concerned. I was on that gurney, and it was very odd, especially because I was standing up and turning around in 360.

Although this is my first cinematic VR experience, I gather that watching a show or film in VR is much like going to the movies but being dropped into the film as a fly on the wall, or in this case, a god on the gurney.

There is one part that I think UNLTD could use more of throughout their series, which is more interactivity. There’s a scene in the digital afterlife where you can move around freely and drift around with just your gaze and head tilt.

I think scenes of digitized combat or that include the digital afterlife would benefit from more of this movement effect. Maybe they’ll use more of it for their upcoming episodes. Overall, I can’t wait to see where Trinity’s story goes.